Handbook of Digital Games (Wiley) [PDF] [StormRG]
- Type:
- Other > E-books
- Files:
- 3
- Size:
- 12.1 MB
- Texted language(s):
- English
- Tag(s):
- Computers & Technology Programming Game Programming Professional & Technical Engineering Telecommunications
- Uploaded:
- May 26, 2014
- By:
- steelballz
Description Handbook of Digital Games Author:Marios C Angelides and Harry Agius Published: March 31 2014 Publisher: Wiley-IEEE Press (March 31 2014) ISBN-10:1118328035 ISBN-13:9781118328033 Format: Retail PDF Reader Required: Adobe Acrobat Don't hesitate to PM me if you have any questions or problem with the download, as comments on the torrent are easy to miss. Please allow a couple seconds for the seedboxes to kick in, then it should move pretty quick. Hope it helps in your studies. Go for it! :D It should also be noted that any reference to any dvd, cd, or any other dlc or extra content in this, or any other torrent I upload, is not available in the torrent unless I state otherwise. If you want the extras, buy the product This PDF is encrypted! This encryption will NOT interfere with opening, printing, or copying the PDF. It will only prevent editing of the PDF. I have my reasons for it. If you have questions pm me through my acct on KAT If you do have difficulties opening this file while running a Linux OS, try opening in windows or mac using Adobe Acrobat. If you still can't open, pm me and I'll investigate. image Cover from actual book file Product Description Publication Date: March 31 2014 A thorough discussion of the present and future of digital gaming People play digital games for many reasons, from entertainment to professional training, but all games share the same basic characteristics. From those basic parameters, gaming professionals manage to create the enormous variety of games on the market today. The Handbook of Digital Games explores the many considerations and variables involved in game creation, including gaming techniques and tools, game play, and game design and development. A team of recognized gaming experts from around the world shares their thoughts on the different aspects of game creation, providing readers with a deep understanding and insider perspective on the cross-disciplinary aspects of the industry. The fundamentals are discussed, but the emphasis is on emerging theory and technology with topics including: Player experience and immersion, including emotion Automatic content generation and storytelling techniques Collaboration and social information exchange Game aesthetics Simulation of game play and crowds Collision detection Networking issues such as synchronization The book also includes retrospective and ontological examinations of gaming, as well as discussions about mobile game play, spatial game structures, and education-centric gaming. In-game advertising, gender stereotyping, and independent game production are also considered. The Handbook of Digital Games is a robust compilation of the latest information across the entire industry, and a major resource for any gaming professional. image Scientia est potentia